The World's Favorite Football Game!
Vibration Makes the Action Happen!
When you press the button on the side of the remote control, two AA batteries make your Electric Football field vibrate. This vibration makes your players move on the field. You control the amount of vibration with the speed control knob located on the remote control, which affects the speed of play. You also control the game with your football strategy, how you match your bases to your players, and your creativity. Just like real football, you’re the coach and you call the plays, you train your bases to go where you want them to, and, last but not least, when the action is happening, you become the player.
Learn the Best Strategies to Win
Both you and your opponent field a team of eleven football players. The skill and strategy you use in setting up your team and your plays will determine who wins. In the instructions that come with every game are some plays to help you get started. Try running a few and soon you will be inventing your own. Tudor Games Electric Football is the only hands-on game that puts you on the field. This game plays like real football and with practice, you'll be amazed at how fast you can become a skillful player. You can compete with other coaches and pick up tips from the many Electric Football leagues.
Electric Football Definitions
OFFENSE: The team with the ball. The goal of the offense is to move the ball into the opponent's end zone for a touchdown.
DEFENSE: The defensive team's goal is to keep the offense from moving the ball into their end zone.
KICKOFF: A placekick made from the kicking team's 30 yard line to start each half or after a score (kicking team is the defensive team.)
PUNT: Kicking the ball to the opponent instead of running a play. If offense did not make its 10 yards in 3 downs they usually punt the ball away, or kick for a field goal on 4th. down.
TACKLE: Ball carrier is considered tackled when opposing player's base touches ANY part of ball carrier's base. Ball is downed at the front of ball carrier's base. If ball carrier turns and starts running towards his own goal line, play stops. Ball is marked for next down at ball carrier's last forward progress of yardage (the furthest point before he turned around.)
FUMBLE: When ball carrier loses football while game board is turned on. After a fumble: Reset (turn) all offensive and defensive players whose bases are not touching an opponent's base to go toward the loose ball. The player that touches the ball first recovers it for their team. If player is from the offensive team, play stops and ball is placed or spotted at that yard for new down. If recovery is by the defensive team, player is picked up and the ball is placed on him and he is returned to spot of recovery, where he is set up to run toward the opposing team's goal line.
OUT OF BOUNDS: Any portion of ball carrier's base that touches the sidelines. (play stops) Play resumes on next down on yard line where front of ball carrier's base went out of bounds.
FIRST DOWN: Offensive team has 4 downs to gain 10 yards. When this situation happens, the team gets a new set of downs, called a first down. On 4th down, it is typically wise for the offense to either punt or kick a field goal unless the yardage needed is small.
SAFETY: When ball carrier is tackled behind his own goal line, or when a player recovers a fumble made by himself or a teammate behind his own goal line. The opposition is awarded 2 points and receives the ball on a free kick, which is made from the first team's 20 yard line.
TOUCHBACK: Occurs on a kickoff when the ball lands on white line in back of end zone, or if receiving team chooses not to run a kickoff out of end zone. Ball is spotted on 20 yard line of offense team.
TOUCHDOWN: Scored when any part of the ball carrier's base crosses the opponent's goal line or when a pass is completed to a player in the opponent's end zone or when a fumble is recovered in an opponent's end zone.